Y U no load game in 5sec?! You piece of s***!

Our generation often finds ourselves in a position where a computer bought a couple of years back is not able to cope with the extreme requirements of contemporary media such as video editing and
gaming. Why do we find ourselves in these situations?

The “guts” of a computer, when broken down have remained as they are from the very start. We have the motherboard, processor, graphics card and cooling system among others. The difference between computers is thus drawn by the measurements done on these parts, determining what and how much information the parts can process.

On one hand the every-day text editing and web browsing computers can remain unchanged for several years, not suffering from serious speed decreasing due to the lack of change in the requirements of text editing and web-browsers. This does of course not mean that every application can and will run similarly on a “fast” and “slow” computer.

On the other hand, 3D media editing is highly demanding on the computer hardware, requiring several upgrades over the course of a couple of years to stay competitive. Computer gaming is a prime example of this process. Newer games are highly demanding on a system and many of them require high end processors and graphics cards to run smoothly. Due to this, game developers publish minimum and recommended requirements of their games, letting their customers make necessary changes to their systems where needed.

Overall, it can undeniably be seen that computer specifications have a great impact on the capabilities and experience of the user. Time is crucial and faster processing helps us save time, allowing us to attend to other important duties (9gag), using the time otherwise lost in the process. The relevance of specs is only due to change if we can meet all of the limits of technological improvements (speed, compactibility).

PS: Sadly no one will ever see the day, because if we can’t go any smaller, we start going larger again.